Pirynna began as a conglomeration of ocean-going merchants seeking to band together for better protection while travelling the high seas. As their organization grew it began to attract more and more merchant companies and it became necessary to protect its various members not only from external threats but also from disreputable characters within their own ranks. To do this the organization reformed itself into an actual government, taking possession of all the land (but not the buildings or operations) of all its members an enacting a set of laws governing both shipping through their territory and acceptable interactions between member corporations. However, not everyone was willing to give up ownership of their lands which resulted in much fighting and the formation of several pirate fleets. In time the Piryn merchant fleet fought back these pirates and proved the stability of their newly formed government eventually leading most hold out companies returning to join Pirynna and take advantage of the safety and stability it offered. In the end the Pirynna nation ended up controlling almost all of the livable land within the Harandar Islands. Now there are no merchants who can sale through the Harandars without being members or paying taxes to the Pirynna nations. This has led many outside the nation to refer to their citizens as “Pirates” though they refer to themselves as Piryns.

Size and Population

Pirynna is made up of numerous cities and merchant organizations spread out across its numerous islands. Most of the populous is comprised of humans though it is not uncommon to find elves and half-elves. Some dwarves and Halflings are also found as members of the nation, though they are rare and mostly become members as part of a merchant organization.


Pirynna’s government is overseen by the Admiralty: a group of the 12 most powerful fleet admirals of which one is elected as High Admiral. Fleet Admirals are chosen based on the size and influence of their organizations and as such are mostly made of the head’s of various merchant corporations. Each member of the admiralty typically represents more than just their own organization but serves the interests of all the organizations within their area of operation (both in terms of services or products and geographic region of operation). Members of the Admiralty serve for life or until they step down, but can be removed by other members of the Admiralty by a ‘no confidence’ vote requiring a 2/3rd majority. New members are also voted on by the Admiralty and also require a 2/3rd majority to approve. The High Admiral is elected by a simple majority vote by the members of the Admiralty from within their own ranks and holds the position until they either step down or a ‘no confidence’ vote is called and approved by a 2/3rd majority of the Admiralty. However, being removed as High Admiral does not automatically remove the member from the Admiralty. This requires a separate vote that cannot take place until after new High Admiral is elected. In the event that a High Admiral is dies or steps down and leaves the Admiralty a new High Admiral must be elected before a replacement member can be added.


Bythr'han Sageheart